In 2003, Sega went similarly hard with the marketing for Sonic Heroes. It was so popular that when the Dreamcast was put to pasture, Sega ported it over to the Nintendo GameCube under Sonic Adventure 2: Battle, which introduced a multiplayer battle mode (hence the title). The amount of gameplay content Sega packed into Sonic Adventure 2 - story campaigns from the Hero and Dark perspectives, side missions, and the beloved Chao Garden - was enough to give fans enough bang for their buck. The game was featured on the cover of several magazines, contests were run for a chance to win the game along with some Sonic 10th Anniversary merchandise, and a giant poster of Shadow the Hedgehog with the caption “Unleashed” draped the Los Angeles Convention Center like the American flag at E3 2001. Take the hype cycle around Sonic Adventure 2, the 10th-anniversary title for the series, for instance. In some ways, Sonic Frontiers‘ aggressive marketing push is a return to the early 2000s. That’s consistent with the rest of the game’s marketing cycle, which shows that Sega is more confident about the series than it has been in years. The price tag deviates from the cost of past Sonic games, and that’s another sign that Sega believes Frontiers has the scope of a full-sized Sonic game - especially since it’s the first open-world game in Sonic’s history.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |